GURPS Powers
<p><b><i>Save the World . . . or Destroy It!</i></b></p><p><b><i>GURPS Powers</i></b> is the ultimate book for the ultimate characters in the new Fourth Edition of <b><i>GURPS</i></b>! Here's everything you need to create every kind of amazing, off-the-chart superhero you can imagine . . . as well as amazing wizards, wuxia fighters, shamans who command spirits . . . even gods!</p><p>Written by <b><i>GURPS</i></b> Line Editor and Fourth Edition co-author Sean Punch, <b><i>GURPS Powers</i></b> introduces some new rules, but it is mostly about using the rules that are already in the <b><i>GURPS Basic Set</i></b> to cover superpowered characters, megawizards, and earth-shattering psionics. <b><i>GURPS Powers</i></b> also includes guidelines for "special effects" and several different ways to vary a power on the fly – two crucial concepts for comic-book superheroics.</p><p><b><i>GURPS Powers</i></b> is a Fourth Edition <b><i>GURPS</i></b> book that completely replaces the Third Edition books <b><i>GURPS Supers</i></b> and <b><i>GURPS Psionics</i></b>.</p><p>If you've got a high-powered campaign – or high-powered players – you want <b><i>GURPS Powers</i></b>!</p>