GURPS Supers
<p><b><i>Men Like Gods</i></b></p><p>The 20th century gave birth to a new genre of fiction: the super-powered adventure. Men and women with strange powers gave a visible expression to the reader's sense of wonder, as they protected ordinary mortals from a variety of threats, from street crime to world-shattering disasters. When roleplaying games were invented, supers quickly became one of the most popular genres – and one of the most challenging to do right.</p><p><b><i>GURPS</i></b> Fourth Edition provides the game mechanics and tools for the job, and <b><i>GURPS Supers</i></b> is your guide to applying them: a comprehensive playbook to the supers genre and to capturing it in your campaign. Focused on drama and characterization, it provides:</p><ul> <li>A history and analysis of the supers genre, its precursors and variations.</li> <li>A guide to character creation, including powers and other abilities, codes of conduct, dual identities, and personal relationships.</li> <li>More than 20 new wildcard skills.</li> <li>22 templates for super characters, each customizable to higher or lower power levels.</li> <li>Rules for creating equipment, vehicles, bases, automata, and magical spells.</li> <li>A guide to creating and running supers adventures.</li> <li>Continuity-creation guidelines and tools, so your supers universe can have the same depth as published worlds.</li> <li>New game mechanics for character creation, including new interpretations of advantages, disadvantages, and skills, and newly defined perks, quirks, enhancements, limitations, and techniques.</li> <li>Guidelines for running superhuman feats and combats under existing rules or adjusting those rules to fit the genre, and new game mechanics specifically for superhuman action.</li></ul><p><b><i>GURPS Supers</i></b> is a new work, but it draws inspiration from the previous editions of <b><i>GURPS Supers</i></b>. Using it to run a <b><i>GURPS</i></b> campaign requires the <b><i>GURPS Basic Set</i></b> and <b><i>GURPS Powers</i></b>. The material on genre conventions, character concepts and relationships, scenario creation, and supers universes can be used with any game system.</p>