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GURPS Magic

GURPS Magic

Product ID: 34155173 Condition: New

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Product Description

GURPS Magic

<p>Now available in softcover, this <i><b>GURPS</b> Fourth Edition</i> book combines the spells from the Third Edition <b><i>GURPS Magic</i></b> and <b><i>GURPS Grimoire</i></b>, plus dozens of <i>all-new</i> spells, for the ultimate tome of magic!</p><p>Within these pages, crackling with mystic energies, you'll find:</p><ul> <li>The core magic system for <b><i>GURPS</i></b>, expanding on the material presented in the <b><i>Basic Set</i></b> . . . rules for learning magic, casting spells, enchanting magic items, and more!</li> <li>Complete alchemy rules . . . creating magical elixirs, using them, and even researching new ones . . . with an extensive list of known elixirs and their powers.</li> <li>Alternatives to the core magic system, including complete rules for improvised magic and rune magic. There are also guidelines for the GM who wants to change how magic works in particular worlds in a multi-world campaign.</li> <li>Plus special material from the <b><i>GURPS Magic Items</i></b> series and <b><i>Wizards</i></b>.</li></ul><p>This is a powerful book, indeed. Use it wisely.</p>

Technical Specifications

Country
USA
Brand
Steve Jackson Games
Manufacturer
Steve Jackson Games, Incorporated
Binding
Paperback
ItemPartNumber
SJG01-0101-SC
EANs
9781556348112

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