GURPS Martial Arts
<p>Inscrutable masters from hidden temples. Special Forces soldiers. Swashbuckling pirates. Bare-chested brawlers.</p><p><b><i>GURPS Martial Arts</i></b> brings fighting styles from throughout history to <i>Fourth Edition.</i> From popular Asian bare-handed techniques to European combat arts to fantastic non-human training, this book balances realistic historical schools with cinematic feats from Hong Kong, Tokyo, and Hollywood. Recreate the greatest fighters in the world, or create a style to fit a new campaign; <b><i>Martial Arts</i></b> has the techniques and guidelines you need.</p><p>Not all combat options map to techniques and styles, however. Many require extensions to the combat system itself, so <b><i>Martial Arts</i></b> expands on the combat and injury rules from <b><i>GURPS Basic Set</i></b>. Some of these additions are highly realistic, while others are extremely cinematic – but they're all <i>optional</i>, allowing the GM to decide which rules apply. Customizing the <b><i>GURPS</i></b> combat system has never been easier.</p><p><i>This book replaces and expands on the information and rules from the previous edition of <b>GURPS Martial Arts</b> for Third Edition.</i></p>