GURPS Bio-Tech
<p><b><i>The Future is Alive</i></b></p><p><i>"Who needs chrome, pal? Meat is where it's at now. Mother Nature always did it best –– she just needed a little help. Get down to the black clinic, old-timer, and you can be 15 again. That is, if you still want to be human at all."</i></p> <p>It's the technology of the posthuman age: biotech! Upgrade your old body with steroids and smart drugs, transplants, and viral nano . . . or just get a new one. Maybe you don't think being human is so great? Then improve on nature with eugenics and gene-fixing. Or just go parahuman: if you love cats, become one! The technology's changing fast, but you'll have lots of time to get used to it –– death is only a temporary inconvenience with cryonics and immortality drugs. And who needs silicon and steel? Vatbrain biocomputers are where it's really at!</p><p>But it's not just about the future. <b><i>GURPS Bio-Tech</i></b> includes a full range of 19th, 20th, and 21st-century medical equipment, from early vaccines to surgical robots, along with game stats for the world's most deadly diseases.</p> <p><b><i>GURPS Bio-Tech</i></b> also includes a complete set of character templates for biotech professions, rules for biotech magic, and two original campaign settings: an alternate Earth ruled by a clone of Alexander the Great, and a living starship on its way to colonize an alien world!</p> <p>Say goodbye to your old body. Have you upgraded your genetics this year?</p><p>This is the second edition of <b><i>GURPS Bio-Tech</i></b>. It has been revised to the <i><b>GURPS</b> Fourth Edition</i> rules and expanded to cover medicine, drugs, magic, and new technologies. Some entries were introduced in <b><i>GURPS Space</i></b>, <b><i>GURPS Robots</i></b>, and the <b><i>Transhuman Space</i></b> series.</p>