Real-Time Collision Detection
Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game
Game Engine Architecture, Second Edition
Game Programming Patterns
Design Patterns: Elements of Reusable Object-Oriented Software (Adobe Reader)
Real-Time Rendering, Third Edition
Essential Mathematics for Games and Interactive Applications, Third Edition
Effective Modern C++: 42 Specific Ways to Improve Your Use of C++11 and C++14
Learning Unreal Engine Game Development
Anton's OpenGL 4 Tutorials