Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game
Real-Time Collision Detection
Game Programming Patterns
Game Engine Architecture, Third Edition
Algorithms Illuminated (Part 2): Graph Algorithms and Data Structures
Real-Time Rendering, Fourth Edition
Is It Wrong to Try to Pick Up Girls in a Dungeon?, Vol. 12 (light novel) (Is It Wrong to Pick Up Girls in a Dungeon?)
Design Patterns: Elements of Reusable Object-Oriented Software (Adobe Reader) (Addison-Wesley Professional Computing Series)
Goblin Slayer, Vol. 5 (light novel) (Goblin Slayer (Light Novel))