Real-Time Rendering, Third Edition
Game Engine Architecture, Second Edition
Physically Based Rendering: From Theory to Implementation
Anton's OpenGL 4 Tutorials
Game Programming Patterns
3D Math Primer for Graphics and Game Development, 2nd Edition
Computer Graphics: Principles and Practice
Ray Tracing in One Weekend (Ray Tracing Minibooks Book 1)
Essential Mathematics for Games and Interactive Applications, Third Edition
OpenGL 4 Shading Language Cookbook - Second Edition