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Unity From Zero to Proficiency (Beginner): Learn C# Programming from Scratch by Creating an Adventure Video Game with Unity: Enhance Your Coding Skills Easily and Enjoy the Learning Process

Unity From Zero to Proficiency (Beginner): Learn C# Programming from Scratch by Creating an Adventure Video Game with Unity: Enhance Your Coding Skills Easily and Enjoy the Learning Process


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Unity From Zero to Proficiency (Beginner): Learn C# Programming from Scratch by Creating an Adventure Video Game with Unity: Enhance Your Coding Skills Easily and Enjoy the Learning Process

<b>Third Edition updated for Unity 2019, Published in March 2019</b><br /><br /><b>Content and structure of this book</b> <br /><br />In this book, the second book in the series, you will become comfortable with C# programming and Unity by creating three games: one 3D survival game, a word-guessing game, and an infinite Runner. <br />The book includes: <br /><ul><li>A list of the learning objectives at the start of each chapter. <br /></li><li>Step-by-step activities. <br /></li><li>Opportunities to engage in deeper learning and problem-solving skills through challenges at the end of each chapter. <br /></li><li>Quizzes to test your knowledge. <br /></li><li>Full project and code solutions (in C#) for each chapter. <br /></li><li>Cheat-sheets (i.e., shortcuts, best practice, etc.) that you can download.</li></ul><br />The content of each chapter is as follows: <br /><ul><li><b>Chapter 1</b> gives an introduction to C# and to core principles that will help you to get started with coding. You will learn key programming concepts such as variables, variable types, or functions.</li><br /><li><b>Chapter 2</b> helps you to code your first script. You will learn how to code following best coding practices, debug your code, and also avoid common errors.</li><br /><li><b>Chapter 3</b> gets you to improve your scripting skills, enhance your game and add more interaction. You will learn to implement a scoring system, to detect collisions, and to load new levels.</li><br /><li><b>Chapter 4</b> explains how you can create and update a user interface for your game (e.g., displaying images and messages onscreen) using scripting.</li><br /><li><b>Chapter 5</b> explains how you can polish-up your game. You will add a splash-screen, a simple inventory system, sound effects, as well as a mini-map.</li><br /><li><b>Chapter 6</b> explains how to add Non-Player Characters (NPCs) with Artificial Intelligence (AI). You will configure each NPC and get them to either follow the player or walk along a simple path of your choice, and also detect collision with them.</li><br /><li><b>Chapter 7</b> explains how to create a word-guessing game using Unity's 2D features. You will use arrays, and read files to create a list from which a random word will be picked and that the user will have to guess. You will also learn to detect and process the user's key entries.</li><br /><li><b>Chapter 8</b> will show you how you can create some other 2D features offered by Unity to create an entertaining infinite runner where the player can control a character that needs to jump over randomly generated obstacles.</li><br /><li><b>Chapter 9 </b>provides answers to Frequently Asked Questions (FAQs) (e.g., scripting, audio, AI, or user interface).</li></ul>If you want to start C# programming with Unity, using a tried-and-tested method: <b>download this book now!</b>

Technical Specifications

Country
USA
Manufacturer
LPF Publishing
Binding
Kindle Edition
ReleaseDate
2015-12-20T00:00:00-00:00
Format
Kindle eBook

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