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A Beginner's Guide to 2D Platform Games with Unity: Create a Simple 2D Platform Game and Learn to Code in C# in the Process

A Beginner's Guide to 2D Platform Games with Unity: Create a Simple 2D Platform Game and Learn to Code in C# in the Process

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A Beginner's Guide to 2D Platform Games with Unity: Create a Simple 2D Platform Game and Learn to Code in C# in the Process

<b> ** Buy this book today and create your first platformer game with Unity in no time **<b><br /><br /><br />In this book, the first in the "Beginner's Guide" series, you will <strong>create a simple 2D platform game</strong>, create challenging gameplay and <strong>learn techniques to code more in less time</strong>.<br /><br /><br /><br />This book can be read as a standalone (<strong>you don't need to have read the previous books in the series</strong>, although it may help) and focuses on: <strong>scoring system and lives</strong> (e.g., keeping track of the score across the game), <strong>user interface</strong> (menus and in-game information for 2D games), <strong>character movement</strong> (e.g., walk, run, jump, crouch, etc.), <strong>character interaction</strong> (i.e., collect objects or avoid other objects), <strong>playful game-mechanics</strong> (e.g., bouncing objects, moving platforms, time-limited level, collapsing bridges, etc.) and <strong>improving C# programing skills</strong> (e.g., important and useful functions and principles that you can reuse in your own games). <br /><br /><br /><br /><br />The main idea behind this book is to <strong>save you some headaches when you need to create your 2D platformer</strong> and to help you to find the time to actually code your game, by explaining simple and effective ways and best coding practices that you can use easily to <strong>create more code (and games) in less time with less stress and more fun</strong>.<br /><br /><br /><br /><strong> >> Buy this book now and get started on creating your 2D platformer right away!</strong><br /><br /><br /><br /><br />The content of each chapter is as follows:<br /><ul><br /><li>Chapter 1, Creating a Simple Level, shows you how to create a simple level for a platformer game including a main character, a mini-map, platforms, cameras following the player, and sprites that you can collect or avoid.<br /></li><li>Chapter 2, Managing Score, Lives and Levels, explains how it is possible to manage the score and the number of lives across your scenes; you will also learn how to load new scenes based on conditions, and to also minimize your development time by using prefabs.<br /></li><li>Chapter 3, Adding Sound and Displaying Values Onscreen, explains how you can add audio to your game, and display and update information onscreen (e.g., number of lives or score).<br /></li><li>Chapter 4, Adding Challenging Gameplay, shows and explains how to make your platform game more challenging by adding engaging game mechanics (e.g., moving platforms, teleportation, etc.).<br /></li><li>Chapter 5 provides answers to Frequently Asked Questions (FAQs) related to the topics covered in this book.<br /><br /></li><li>Chapter 6 summarizes the topics covered in the book and provides you with more information on the next steps.<br /></li></ul><br /><br />The method explained in this book has been tried-and-tested, and I can guarantee that after reading this book, you <u>will</u> be able to create your own 2D platform games; this is because the book includes step-by-step instructions, plenty of screenshots and explanations, and a format that is easy to read (just like a friend or a friendly instructor would explain coding to you: in a casual way, yet concise, accurate, and informative). The method used in this book is the same used in the books in the series called "Unity from Zero to Proficiency", a very successful series for which <strong> many readers have already given a 5 stars rating</strong>, based on the content and the methodology used to teach Unity. <br /><br /><br /><br /><br />After buying the book, you also get access to the author, if you have any question, and to <strong>plenty of free add-ons worth over $100 exclusively made available to you</strong> including a member area with weekly updates, a private Facebook group where you can post your questions, over 25 tutorials (video and text), cheat sheets, discounted paperback copies, and much more!<br /><br /><br /><br /><br /><strong>Download this book now!</strong></b></b>

Technical Specifications

Country
USA
Binding
Kindle Edition
ReleaseDate
2016-12-09T10:48:20.000Z
Format
Kindle eBook

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