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Programming Game AI by Example: .

Programming Game AI by Example: .

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Product Description

Programming Game AI by Example: .

Programming Game AI by Example provides a comprehensive and practical introduction to the €œbread and butter€� AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language. <br><br>Techniques covered include state- and goal-based behavior, inter-agent communication, individual and group steering behaviors, team AI, graph theory, search, path planning and optimization, triggers, scripting, scripted finite state machines, perceptual modeling, goal evaluation, goal arbitration, and fuzzy logic.

Technical Specifications

Country
USA
Brand
Jones & Bartlett Learning
Manufacturer
Jones & Bartlett Learning
Binding
Paperback
ItemPartNumber
9781556220784
ReleaseDate
2004-10-14T00:00:01Z
UnitCount
1
UPCs
884854336955
EANs
9781556220784

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