Import It All
Books > Computers & Technology > Graphics & Design > Rendering & Ray Tracing
Foundations of Game Engine Development, Volume 2: Rendering

Foundations of Game Engine Development, Volume 2: Rendering

Product ID: 110598070 Condition: New

Payflex: Pay in 4 interest-free payments of R796.25. Learn more
R 3,185
includes Duties & VAT
Delivery: 10-20 working days
Ships from USA warehouse.
Secure Transaction
VISA Mastercard payflex ozow

Product Description

Foundations of Game Engine Development, Volume 2: Rendering

This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.

Technical Specifications

Country
USA
Brand
Katio Kadio
Manufacturer
Terathon Software LLC
Binding
Paperback
ItemPartNumber
1
Model
1
EANs
9780985811754

You might also like

Back to top