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Physics for Game Programmers

Physics for Game Programmers

Product ID: 36674280 Condition: New

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Product Description

Physics for Game Programmers

*Shows how to create realistic action games without assuming college-level Physics (which the majority of gamers won't have); includes necessary physics and mathematics <P>*Ideal for all budding games programmers, with example code in Java, C#, and C <P></P> <P>*Complements Apress's platform-specific gaming books, like Advanced Java Games Programming and Beginning .NET Games Programming with C#, and the forthcoming Beginning .NET Games Programming in VB.NET <P></P> <P>*Palmer has strong contacts in the Microsoft Games Division and Electronic Arts, a major gaming producer. <P></P>

Technical Specifications

Country
USA
Brand
Apress
Manufacturer
Apress
Binding
Paperback
ItemPartNumber
Illustrated
UnitCount
1
EANs
9781590594728

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