Physics for Game Programmers
*Shows how to create realistic action games without assuming college-level Physics (which the majority of gamers won't have); includes necessary physics and mathematics <P>*Ideal for all budding games programmers, with example code in Java, C#, and C <P></P> <P>*Complements Apress's platform-specific gaming books, like Advanced Java Games Programming and Beginning .NET Games Programming with C#, and the forthcoming Beginning .NET Games Programming in VB.NET <P></P> <P>*Palmer has strong contacts in the Microsoft Games Division and Electronic Arts, a major gaming producer. <P></P>