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OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 4.3

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 4.3

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Product Description

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 4.3

<I> <P style="MARGIN: 0px">Includes Complete Coverage of the OpenGL® Shading Language!</P> <P style="MARGIN: 0px"> </I> </P> <P style="MARGIN: 0px">Today’s OpenGL software interface enables programmers to produce extraordinarily high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and programmable shaders.</P> <P style="MARGIN: 0px"> </P> <P style="MARGIN: 0px"> <B> <I> <B>OpenGL® Programming Guide: The Official Guide to Learning OpenGL®, Version 4.3, Eighth Edition,</B> </I> </B> has been almost completely rewritten and provides definitive, comprehensive information on OpenGL and the OpenGL Shading Language. This edition of the best-selling “Red Book” describes the features through OpenGL version 4.3. It also includes updated information and techniques formerly covered in <I>OpenGL® Shading Language</I> (the “Orange Book”).</P> <P style="MARGIN: 0px"> </P> <P style="MARGIN: 0px">For the first time, this guide completely integrates shader techniques, alongside classic, functioncentric techniques. Extensive new text and code are presented, demonstrating the latest in OpenGL programming techniques.</P> <P style="MARGIN: 0px"> </P> <P style="MARGIN: 0px"> <B> <I> <B>OpenGL® Programming Guide, Eighth Edition,</B> </I> </B> provides clear explanations of OpenGL functionality and techniques, including processing geometric objects with vertex, tessellation, and geometry shaders using geometric transformations and viewing matrices; working with pixels and texture maps through fragment shaders; and advanced data techniques using framebuffer objects and compute shaders.</P> <P style="MARGIN: 0px"> </P> <P style="MARGIN: 0px">New OpenGL features covered in this edition include</P> <UL> <LI> <DIV style="MARGIN: 0px">Best practices and sample code for taking full advantage of shaders and the entire shading pipeline (including geometry and tessellation shaders)</DIV> </LI> <LI> <DIV style="MARGIN: 0px">Integration of general computation into the rendering pipeline via compute shaders</DIV> </LI> <LI> <DIV style="MARGIN: 0px">Techniques for binding multiple shader programs at once during application execution</DIV> </LI> <LI> <DIV style="MARGIN: 0px">Latest GLSL features for doing advanced shading techniques</DIV> </LI> <LI> <DIV style="MARGIN: 0px">Additional new techniques for optimizing graphics program performance</DIV> </LI> </UL>

Technical Specifications

Country
USA
Brand
Addison Wesley
Manufacturer
Addison-Wesley Professional
Binding
Paperback
EANs
9780321773036

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