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GURPS Psionics reprint

GURPS Psionics reprint

Product ID: 16083736 Condition: New

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Product Description

GURPS Psionics reprint

Mind Over Matter <br> Spies and police who can read your thoughts. New Age mysticism merged with ultra-technology. Psychic vampires. Mass minds of terrible power. Telepathic computers. Gifted children killed or kidnapped by a power-mad government. This is the world of GURPS Psionics. <br> Psionics is the ultimate sourcebook for psi powers. It includes a complete world background - and the GM can use it as a resource for campaigns in any background. <br> In Psionics you'll find: <br> Unified Rules - the psi systems from GURPS Basic Set Third Edition and GURPS Supers combined into a complete, official whole. <br> New Abilities - including Mindswitch, Combat Teleport, psychic vampirism and cyberpsi. <br> New Rules - featuring gestalts, group minds, latent psis, ghosts, psionic combat and poltergeists. <br> Psionic Technology - two chapters of psionic equipment, including psychotronic weaponry, dreamscanners and psionic computers - even psionic starship drives! <br> Campaign Advice - on smoothly integrating psi into other GURPS worldbooks, or designing your own psi campaign. <br> Complete Campaign Background - in which powerful psis struggle with secret with secret government agencies and globe-spanning conspiracies in a world eerily like our own . . . <br> Already converted to Fourth Edition? GURPS Powers covers all of the mechanics from this book, though it doesn't include the setting information.

Technical Specifications

Country
USA
Brand
Steve Jackson Games
Manufacturer
Steve Jackson Games
Binding
Paperback
ItemPartNumber
SJG6040-P3
EANs
9781556341960

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