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What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition

What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition

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Product Description

What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition

James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition of <i>What Video Games Have to Teach Us About Learning and Literacy</i>, new games like <i>World of WarCraft</i> and <i>Half Life 2</i> are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.

Technical Specifications

Country
USA
Manufacturer
St. Martin's Press
Binding
Kindle Edition
ReleaseDate
2014-12-02T00:00:00.000Z
Format
Kindle eBook

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