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What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition

What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition

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Product Description

What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition

<p>James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition, new games like <i>World of WarCraft</i> and <i>Half Life 2</i> are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.</p>

Technical Specifications

Country
USA
Brand
St. Martin's Griffin
Manufacturer
St. Martin's Griffin
Binding
Paperback
ItemPartNumber
SG_1403984530_US
ReleaseDate
2007-12-26T00:00:01Z
UnitCount
1
EANs
9781403984531

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