Unity Character Animation with Mecanim
<h2>About This Book</h2><ul><li>Create and export models and animation sequences to Unity from 3ds max and Maya</li><li>Prepare character models and animation for games using Mecanim’s rigging tools</li><li>Retarget, adjust, and mix and match motion capture and other animation data</li><li>Write and edit scripts compatible with Mecanim Animation Controllers</li></ul><h2>Who This Book Is For</h2><p>If you are a Unity developer looking to get to grips with character animation-specific tools, a 3D software user who is new to Unity, or a beginner game developer who is interested in character animation and interaction, this book is ideal for you.</p><h2>What You Will Learn</h2><ul><li>Acquire efficient techniques to refine and optimize motion capture data</li> <li>Retarget animation sequences between different character rigs</li><li>Discover how to rig a humanoid character and export it for use in Unity</li><li>Create dynamic animation sequences from scratch, using keyframe techniques, in two industry standard 3D software packages</li><li>Understand how to set up a complex facial rig for speech</li><li>Construct a ragdoll game object and instantiate it in a game</li><li>Devise Mecanim animation integration for player and AI-driven animation for enemy characters</li><li>Develop command-line applications and explore the key data structures and libraries</li></ul><h2>In Detail</h2><p>Game animation for independent developers has taken a giant leap forward with Unity's Mecanim toolset, which streamlines import/export, retargeting, and many other aspects of the character animation workflow.</p><p>Unity Character Animation with Mecanim is a great primer for getting to know the nuts and bolts of Mecanim and other character animation-related tools in Unity. This book explores the new set of animation tools introduced to Unity with Mecanim, to replace the older animation component-based system in Unity, which relied heavily on scripting to determine animation sequencing.</p><p>This book will provide you with a detailed exploration of the interaction between game development and character animation, and will broaden your understanding of the rich animation toolset within Unity.</p>