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Unity Character Animation with Mecanim

Unity Character Animation with Mecanim

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Unity Character Animation with Mecanim

<div id="iframeContent"> <h2>About This Book</h2> <ul> <li>Create and export models and animation sequences to Unity from 3ds max and Maya</li> <li>Prepare character models and animation for games using Mecanim’s rigging tools</li> <li>Retarget, adjust, and mix and match motion capture and other animation data</li> <li>Write and edit scripts compatible with Mecanim Animation Controllers</li> </ul> <h2>Who This Book Is For</h2> <p>If you are a Unity developer looking to get to grips with character animation-specific tools, a 3D software user who is new to Unity, or a beginner game developer who is interested in character animation and interaction, this book is ideal for you.</p> <h2>What You Will Learn</h2> <ul> <li>Acquire efficient techniques to refine and optimize motion capture data</li> <li>Retarget animation sequences between different character rigs</li> <li>Discover how to rig a humanoid character and export it for use in Unity</li> <li>Create dynamic animation sequences from scratch, using keyframe techniques, in two industry standard 3D software packages</li> <li>Understand how to set up a complex facial rig for speech</li> <li>Construct a ragdoll game object and instantiate it in a game</li> <li>Devise Mecanim animation integration for player and AI-driven animation for enemy characters</li> <li>Develop command-line applications and explore the key data structures and libraries</li> </ul> <h2>In Detail</h2> <p>Game animation for independent developers has taken a giant leap forward with Unity's Mecanim toolset, which streamlines import/export, retargeting, and many other aspects of the character animation workflow.</p> <p>Unity Character Animation with Mecanim is a great primer for getting to know the nuts and bolts of Mecanim and other character animation-related tools in Unity. This book explores the new set of animation tools introduced to Unity with Mecanim, to replace the older animation component-based system in Unity, which relied heavily on scripting to determine animation sequencing.</p> <p>This book will provide you with a detailed exploration of the interaction between game development and character animation, and will broaden your understanding of the rich animation toolset within Unity.</p> </div>

Technical Specifications

Country
USA
Brand
Packt Publishing
Manufacturer
Packt Publishing
Binding
Paperback
ItemPartNumber
black & white illustrations
ReleaseDate
2015-09-29T00:00:01Z
UnitCount
1
EANs
9781849696364

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