Stolen
"A twisting, suspenseful chiller of a book." --William Landay, <i>New York Times </i>bestselling author <br /><br />"Unrelentingly Suspenseful." –<i>Publishers Weekly</i><br /><br />The future looks bright for Boston couple John Bodine and Ruby Dawes. John's online gaming business is growing, and they're planning a family. But when Ruby receives a life-changing diagnosis, and their insurance won't cover her treatment, John makes a risky move. He steals a customer's identity and files a false medical claim. It works perfectly--until the customer contacts John with a startling proposition. . .<br /><br />"Tight, Twisty And Terrific, It Further Establishes Palmer As A Force To Be Reckoned With." –<i>The Providence Journal</i><br /><br /> If John and Ruby play a little game he's devised, he won't report their fraud. The rules of 'Criminal' are simple: commit real crimes. But if they fail, there will be deadly consequences. John assumes it's a sick joke--until people start dying. Now John and Ruby can't disappear--and they can't go to the police. Their only option is to keep playing, while trying to outwit a psychopath who has no intention of letting them leave this game alive. . .<br /><br />"He Knows How To Hook The Readers And Reel Them In."