Seven Strongholds (Penumbra/D20)
Have your players wandered off the beaten path yet again? Didn't have time to map out that castle? Just open <i>Seven Strongholds</i> to find forts, castles, and other well-fortified locations, fully detailed and ready for insertion into your game world. <P>* <b>The Barrows</b>: A concrete bunker allows a determined troop of gnomes to hold at bay the misshapen monsters of the subterranean world, intent on breaking through to the surface. <P>* <b>Castle Briar</b>: An elven warlord protects his living castle from jealous rivals. <P>* <b>Gloom Keep</b>: Under a sunless sky, grim-faced humans protect their senile, maddened deity from the world. <P>* <b>Old Mound Fort</b>: An iron-age ditch-and-rampart fort, refurbished by halfling adventurers, offers a way station for treasure-hungry dungeon explorers. <P>* <b>Steelface Point</b>: An imposing dwarven fortress protects the mouth of a mountain pass from the orcish horde and its war machines. <P>* <b>The Perch</b>: Keen-eyed bird-men zealously guard their domed lair, from which they oppress the area's population of "walkers" - their contemptuous term for flightless humanoids. <P>* <B>Uthront Fort</b>: Ambitious half-orcs occupy a newly-built motte-and-bailey castle as an early stage of their effort to mold the local humanoid raiders into a mighty and unified army. <P>Like all <b>Penumbra</b> products, <i>Seven Strongholds</i> gives you material adaptable to any fantasy campaign, whether it be a published setting or a world of your own creation.