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Rigging for Games: A Primer for Technical Artists Using Maya and Python

Rigging for Games: A Primer for Technical Artists Using Maya and Python

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Product Description

Rigging for Games: A Primer for Technical Artists Using Maya and Python

<P><EM>Rigging for Games: A Primer for Technical Artists Using Maya and Python</EM> is not just another step-by-step manual of loosely related tutorials. Using characters from the video game <EM>Tin</EM>, it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look at a single project.</P> <P>You’ll explore new ways to write scripts and create modular rigs using Maya and Python, and automate and speed up the rigging process in your creative pipeline. Finally, you’ll learn the most efficient ways of exporting your rigs into the popular game engine Unity. This is the practical, start-to-finish rigging primer you’ve been waiting for!</P> <UL> <P> <LI>Enhance your skillset by learning how to efficiently rig characters using techniques applicable to both games and cinematics</LI> <P></P> <P> <LI>Keep up with all the action with behind-the-scenes images and code scripts</LI> <P></P> <P> <LI>Refine your rigging skills with tutorials and project files available on the companion website</LI> <P></P></UL>

Technical Specifications

Country
USA
Brand
Routledge
Manufacturer
Routledge
Binding
Paperback
ItemPartNumber
275 colour illustrations, 2 black & whit
UnitCount
1
Format
Illustrated
EANs
9780415743051

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