Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs
This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. <i>Ray Tracing Gems</i> provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware.<br />What you'll learn: <ul><li>The latest ray tracing techniques for developing real-time applications in multiple domains<br /></li><li>Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR)<br /></li><li>How to implement high-performance graphics for interactive visualizations, games, simulations, and more<br /></li></ul><br />Who this book is for:<ul><li>Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing <br /></li><li>Students looking to learn about best practices in these areas<br /></li><li>Enthusiasts who want to understand and experiment with their new GPUs<br /></li></ul><br />