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Playable Bodies: Dance Games and Intimate Media

Playable Bodies: Dance Games and Intimate Media

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Product Description

Playable Bodies: Dance Games and Intimate Media

What happens when machines teach humans to dance? Dance video games transform players' experiences of popular music, invite experimentation with gendered and racialized movement styles, and present new possibilities for teaching, learning, and archiving choreography. Drawing on five years of research with players, game designers, and choreographers for the <em>Just Dance</em> and <em>Dance Central</em> games, <em>Playable Bodies</em> situates dance games in a media ecology that includes the larger game industry, viral music videos, reality TV competitions, marketing campaigns, and emerging surveillance technologies. Author Kiri Miller tracks the circulation of dance gameplay and related body projects across media platforms to reveal how dance games function as intimate media, configuring new relationships among humans, interfaces, music and dance repertoires, and social media practices.

Technical Specifications

Country
USA
Brand
Oxford University Press, USA
Manufacturer
Oxford University Press
Binding
Kindle Edition
ReleaseDate
2017-03-01T00:00:00.000Z
Format
Kindle eBook

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