Physically Based Rendering: From Theory to Implementation
<p><i>Physically Based Rendering, Second Edition</i>, describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation.</p> <p>A method known as literate programming combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, you will learn to design and employ a full-featured rendering system for creating stunning imagery.</p> <p>This new edition greatly refines its best-selling predecessor by streamlining all obsolete code as well as adding sections on parallel rendering and system design; animating transformations; multispectral rendering; realistic lens systems; blue noise and adaptive sampling patterns and reconstruction; measured BRDFs; and instant global illumination, as well as subsurface and multiple-scattering integrators.</p> <p>These updates reflect the current state-of-the-art technology, and along with the lucid pairing of text and code, ensure the book's leading position as a reference text for those working with images, whether it is for film, video, photography, digital design, visualization, or gaming.</p><ul><li>The book that won its authors a 2014 Academy Award for Scientific and Technical Achievement from the Academy of Motion Picture Arts and Sciences</li><li>New sections on subsurface scattering, Metropolis light transport, precomputed light transport, multispectral rendering, and much more</li><li>Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux: visit www.pbrt.org</li><li>Code and text are tightly woven together through a unique indexing feature that lists each function, variable, and method on the page that they are first described</li></ul>