Object-Oriented Software Engineering Using UML, Patterns, and Java
<p style="margin: 0px;">For courses in Software Engineering, Software Development, or Object-Oriented Design and Analysis at the Junior/Senior or Graduate level. This text can also be utilized in short technical courses or in short, intensive management courses.</p> <p style="margin: 0px;"> <i>Â </i> </p> <p style="margin: 0px;"> <b> <i>Object-Oriented Software Engineering Using UML, Patterns, and Java, 3e</i>, </b>shows readers how to use both the principles of software engineering and the practices of various object-oriented tools, processes, and products. </p> <p style="margin: 0px;">Â </p> <p style="margin: 0px;">Using a step-by-step case study to illustrate the concepts and topics in each chapter, Bruegge and Dutoit emphasize learning object-oriented software engineer through practical experience: readers can apply the techniques learned in class by implementing a real-world software project.</p> <p style="margin: 0px;">Â </p> <p style="margin: 0px;">The third edition addresses new trends, in particular agile project management (Chapter 14 Project Management) and agile methodologies (Chapter 16 Methodologies).</p>