Little Myth Marker (Myth-Adventures Book 6)
Robert Asprin€s classic fantasy series, now available in eBook! <br />With cover and interior illustrations by Phil Foglio! <br /> <br />A Friendly Game €¦ <br />It was just an innocent game of dragon poker. But soon Ogres were high, unicorns wild, and the pot was half a million! <br />Skeeve bluffs his way into a high-stakes game of dragon poker-and wins! But now he's left with Markie, a pint-sized IOU left by a player who went broke. She conjures up a house full of trouble every time she tries to cast a spell. And now the dragon poker champion has challenged Skeeve to a game-with a pot of half a million. <br /> <br />Myth-Chievous €¦ <br />Skeeve, magician extraordinaire, and his apprentice Massha were sauntering their way through the Bazaar at Diva. Markie, the little girl a gambler has left with Skeeve as a "marker" after a game of dragon poker, was in a nearby tent, trying on some clothes with Bunny, another female member of Skeeve's retinue. <br />"Hasn't Markie been well-behaved?" Skeeve asked Massha. "She said she was in the third grade of Elementary School, even though she calls it Elemental School..." <br />"ELEMENTAL SCHOOL!" Massha gasped in horror. "We've got to get her back home...QUICK!" <br />Just then, Markie was kicked out of the tent by its owner. Markie stared at the tent--and suddenly dozens of booths were destroyed by a powerful wind. <br />"Markie blew her cork and summoned up an air elemental, like you learn to do at Elemental School," Massha said grimly ... <br />