Learning C# by Developing Games with Unity 2019: Code in C# and build 3D games with Unity
<p><b>Understand the fundamentals of C# programming and get started with coding from ground up in an engaging and practical manner</b></p> <h4>Key Features</h4> <ul><li>Beginner's guide to getting started with software development concepts from a macro level </li> <li>Leverage the power of the latest C# in solving the complex programming problems </li> <li>Learn to script and customize your 3D games and implement animation techniques to make them engaging</li></ul> <h4>Book Description</h4> <p>Learning to program in today's technical landscape can be a daunting task, especially when faced with the sheer number of languages you have to choose from. Luckily, Learning C# with Unity 2019 removes the guesswork and starts you off on the path to becoming a confident, and competent, programmer using game development with Unity. </p> <p>You'll start off small by learning the building blocks of programming, from variables, methods, and conditional statements to classes and object-oriented systems. After you have the basics under your belt you'll explore the Unity interface, creating C# scripts, and translating your newfound knowledge into simple game mechanics. </p> <p>Throughout this journey, you'll get hands-on experience with programming best practices and macro-level topics such as manager classes and flexible application architecture. By the end of the book, you'll be familiar with intermediate C# topics like generics, delegates, and events, setting you up to take on projects of your own.</p> <h4>What you will learn</h4> <ul><li>Understand programming fundamentals with practice examples in C# </li> <li>Explore the interface and features of Unity 2019 </li> <li>Learn C# programming syntax from scratch </li> <li>Create a game design document and prototype level </li> <li>Explore intermediate programming topics and best practices </li> <li>Implement game mechanics, interactions, and UI elements with C#</li></ul> <h4>Who this book is for</h4> <p>The book caters to developers and programmers who want to get started with C# programming in a fun and engaging manner. Anyone who wants to build games and script in C# language and Unity can take this book up. No prior programming or Unity experience is required.</p><h4>Table of Contents</h4> <ol><li>Getting to Know your Environment</li> <li>The Building Blocks of Programming</li> <li>Diving into Variables, Types and Methods</li> <li>Control Flow and Collection Types</li> <li>Working with Classes, Structs and OOP</li> <li>Getting Your Hands Dirty with Unity</li> <li>Movement, Camera Controls, and Collisions</li> <li>Scripting Game Mechanics</li> <li>Basic AI and Enemy Behavior</li> <li>Revisiting Types, Methods and Classes</li> <li>Exploring Generics, Delegates, and Beyond</li> <li>The Journey continues</li></ol>