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How Games Move Us: Emotion by Design (Playful Thinking)

How Games Move Us: Emotion by Design (Playful Thinking)

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How Games Move Us: Emotion by Design (Playful Thinking)

<DIV>This is a renaissance moment for video games -- in the variety of genres they represent, and the range of emotional territory they cover. But how do games create emotion? In<I> How Games Move Us</I>, Katherine Isbister takes the reader on a timely and novel exploration of the design techniques that evoke strong emotions for players. She counters arguments that games are creating a generation of isolated, emotionally numb, antisocial loners. Games, Isbister shows us, can actually play a powerful role in creating empathy and other strong, positive emotional experiences; they reveal these qualities over time, through the act of playing. She offers a nuanced, systematic examination of exactly how games can influence emotion and social connection, with examples -- drawn from popular, indie, and art games -- that unpack the gamer's experience.Isbister describes choice and flow, two qualities that distinguish games from other media, and explains how game developers build upon these qualities using avatars, non-player characters, and character customization, in both solo and social play. She shows how designers use physical movement to enhance players' emotional experience, and examines long-distance networked play. She illustrates the use of these design methods with examples that range from Sony's <I>Little Big Planet</I> to the much-praised indie game <I>Journey </I>to art games like Brenda Romero's <I>Train</I>. Isbister's analysis shows us a new way to think about games, helping us appreciate them as an innovative and powerful medium for doing what film, literature, and other creative media do: helping us to understand ourselves and what it means to be human.</DIV>

Technical Specifications

Country
USA
Author
Katherine Isbister
Binding
Kindle Edition
EISBN
9780262333245
Format
Kindle eBook
Label
The MIT Press
Manufacturer
The MIT Press
NumberOfPages
192
PublicationDate
2016-03-04
Publisher
The MIT Press
ReleaseDate
2016-03-04
Studio
The MIT Press

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