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Getting Started with Unity 5

Getting Started with Unity 5

Product ID: 72557979 Condition: New

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Product Description

Getting Started with Unity 5

<p><b>Leverage the power of Unity 5 to create amazing 3D games</b></p> <h2>About This Book</h2><ul><li>Learn to create interactive games with the Unity 5 game engine</li><li>Explore advanced features of Unity 5 to help make your games more appealing and successful</li><li>A step-by-step guide giving you the perfect start to developing games with Unity 5</li></ul><h2>Who This Book Is For</h2><p>If you are a game developer interested in learning Unity 3D from scratch and becoming familiar with its core features, then this book is for you. No prior knowledge of Unity 3D is required.</p><h2>What You Will Learn</h2><ul> <li>Create, organize, and manage your game project with the Unity interface</li> <li>Develop a 3D game environment with a custom terrain, water, sky, mountains, and trees</li> <li>Import and use custom assets and asset packages to add characters to your game</li> <li>Review existing animations and create custom animation clips to bring your game characters to life</li> <li>Build custom scripts to make your game characters interactive</li> <li>Add a graphical user interface to your game to enable easy user interaction</li> <li>Explore advanced Unity concepts including workflow, scaling, physics, and cross-platform considerations</li> <li>Customize your game with sound effects, shadows, lighting effects, and rendering options</li> </ul><h2>In Detail</h2><p>This book will guide you through the entire process of creating a 3D game, from downloading the Unity game engine to publishing your game.</p><p>Beginning with an overview of the Unity engine and its interface, you will walk through the process of creating a game environment and learn how to use built-in assets as well as assets created with third-party 3D modeling tools such as Blender.</p><p>Moving on, you will create your very own animation clips from within Unity and learn scripting in Unity. You will master exciting concepts including mini-mapping, the game navigation system, sound effects, shadows, and light effects. By the end of the book, you'll have learned advanced topics such as cross-platform considerations that enable your games to run on every platform.</p>

Technical Specifications

Country
USA
Brand
Packt Publishing
Manufacturer
Packt Publishing
Binding
Paperback
ItemPartNumber
black & white illustrations
ReleaseDate
2015-05-29T00:00:01Z
UnitCount
1
EANs
9781784398316

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