Design for Learning in Virtual Worlds (Interdisciplinary Approaches to Educational Technology)
<P></P> <P><EM>Design for Learning in Virtual Worlds</EM>, the first book focused specifically on how to design virtual worlds for educational purposes, explores: </P> <P></P> <P>• the history and evolution of virtual worlds </P> <P>• the theories behind the use of virtual worlds for learning </P> <P>• the design of curricula in virtual worlds </P> <P>• design guidelines for elements experienced in virtual worlds that support learning </P> <P>• design guidelines for learning quests and activities in virtual worlds. </P> <P>The authors also examine the theories and associated design principles used to create embedded assessments in virtual worlds. Finally, a framework and methodology is provided to assist professionals in evaluating "off-the-shelf" virtual worlds for use in educational and training settings. <EM>Design for Learning in Virtual Worlds</EM> will be invaluable both as a professional resource and as a textbook for courses within Educational Technology, Learning Sciences, and Library Media programs that focus on gaming or online learning environments.</P>