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Critical Play: Radical Game Design (MIT Press)

Critical Play: Radical Game Design (MIT Press)

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Critical Play: Radical Game Design (MIT Press)

<DIV>For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In <I>Critical Play</I>, artist and game designer Mary Flanagan examines alternative games -- games that challenge the accepted norms embedded within the gaming industry -- and argues that games designed by artists and activists are reshaping everyday game culture. Flanagan provides a lively historical context for critical play through twentieth-century art movements, connecting subversive game design to subversive art: her examples of "playing house" include Dadaist puppet shows and <I>The Sims</I>. She looks at artists' alternative computer-based games and explores games for change, considering the way activist concerns -- including worldwide poverty and AIDS -- can be incorporated into game design.Arguing that this kind of conscious practice -- which now constitutes the avant-garde of the computer game medium -- can inspire new working methods for designers, Flanagan offers a model for designing that will encourage the subversion of popular gaming tropes through new styles of game making, and proposes a theory of alternate game design that focuses on the reworking of contemporary popular game practices.</DIV>

Technical Specifications

Country
USA
Author
Mary Flanagan
Binding
Kindle Edition
EISBN
9780262258197
Format
Kindle eBook
Label
The MIT Press
Manufacturer
The MIT Press
NumberOfPages
368
PublicationDate
2009-08-07
Publisher
The MIT Press
ReleaseDate
2009-08-07
Studio
The MIT Press

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