Beginner's Guide to Create Models in 3ds Max 2016
The Beginner’s Guide to Create Models in 3ds Max® 2016 offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max [no experience needed] and interested in learning modeling in 3ds Max. This brilliant guide takes you step-by-step through the whole process of modeling. From the very first pages, the users of the book will learn how to effectively use 3ds Max for hard-surface modeling. <br> <br> TOC Unit M1 - Introduction to 3ds Max - I<br> Unit M2 - Introduction to 3ds Max - II<br> Unit M3 - Working with Geometric Primitives and Architectural Objects<br> Unit M4: Working with Polygons<br> Unit M5: Graphite Modeling Tools <br> Unit M6: Working with Shapes<br> Unit M7: Modifiers<br> Unit MH1: Hands-on Exercises<br> <br> More info: bit.ly/max-modeling<br>