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2D IOS & Tvos Games by Tutorials: Updated for Swift 2.2: Beginning 2D IOS and Tvos Game Development with Swift 2

2D IOS & Tvos Games by Tutorials: Updated for Swift 2.2: Beginning 2D IOS and Tvos Game Development with Swift 2

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Product Description

2D IOS & Tvos Games by Tutorials: Updated for Swift 2.2: Beginning 2D IOS and Tvos Game Development with Swift 2

<p><b>Learn How to Make 2D iOS and tvOS Games!</b></p> <p><b>Updated for Xcode 7.3 and Swift 2.2.</b><p> <p>Learn how to make iOS and tvOS games in Swift, using Apple's built-in 2D game framework: Sprite Kit. Through a series of mini-games and challenges, you will go from beginner to advanced and learn everything you need to make your own game! </p> [Screenshots of 6 games: Zombie Conga, Cat Nap, Drop Charge, Dino Defense, Delve, and Circuit Racer] <p>By the time you’re finished reading this book, you will have made 5 complete mini-games, from an action game to a puzzle game to a tower defense game!</p> <p><b>Topics Covered in 2D iOS & tvOS Games by Tutorials </b></p> <ul><li><b>Sprites:</b> Get started quickly and get your images onto your screen.</li> <li><b>Manual Movement:</b> Move sprites manually with a crash course on 2D math.</li> <li><b>Actions:</b> Learn how to move sprites the "easy way" using Sprite Kit actions.</li> <li><b>Scenes and Transitions:</b> Make multiple screens in your app and move between them.</li> <li><b>Camera:</b> Use Sprite Kit's built-in camera to control your view.</li> <li><b>Labels:</b> Learn how to display text for lives, score and more in your game.</li> <li><b>tvOS:</b> Learn how to port your game to the Apple TV and work with the remote.</li> <li><b>Physics:</b> Add realistic physics behavior into your games.</li> <li><b>Beyond Sprites:</b> Add video nodes, core image filters, and custom shapes.</li> <li><b>State Machines:</b> Learn about GameplayKit's state machine support in iOS 9.</li> <li><b>Particle Systems:</b> Add explosions, star fields, and other special effects.</li> <li><b>Adding “Juice”:</b> Take your game from good to great by polishing it until it shines.</li> <li><b>Entity-Component System:</b> Use GameplayKit's new architecture for max reusability.</li> <li><b>Pathfinding:</b> Make your characters move using GameplayKit's new pathfinding support.</li> <li><b>Tile Maps:</b> Make games that use tile maps.</li> </ul> <p>And much more, including: Randomization, procedural levels, game controllers, and 5 downloadable chapters!</p>

Technical Specifications

Country
USA
Manufacturer
Razeware LLC
Binding
Paperback
EANs
9781942878223

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